This is a Dungeons and Dragons 5e supplement that introduces a new class of necromancer, focused on manipulating the undead and bolstering their strength. The class provides a unique set of abilities and spells to use in your DnD 5e campaigns. It also offers a new necromantic focus for players, allowing them to explore a new style of play. With Strength of the Grave 5e, you can create powerful necromancers and command hordes of undead minions in service to your cause. So, let’s dive in and discover what this supplement has to offer!
Strength Of The Grave 5e
Strength of the Grave 5e is a powerful necromancy spell available to clerics, druids, and wizards in Dungeons and Dragons 5th Edition. It creates an aura of fear in a 30-foot radius around the caster that affects all creatures except for undead and constructs. When a creature enters or starts its turn within this aura, it must make a Wisdom saving throw or become frightened until the end of its turn.
How The Spell Works
When casting Strength of the Grave 5e, the caster creates an aura in a 30-foot radius around them that affects all creatures except for undead and constructs. Any creature that enters or starts their turn within this aura must make a Wisdom saving throw or become frightened until the end of its turn. If they succeed on their saving throw, they are immune to this effect for 24 hours. The caster can use their action to expand or reduce the size of this aura by 10 feet in any direction.
Benefits Of Strength Of The Grave 5e
Strength of the Grave 5e can be used to control enemy movement on the battlefield by forcing enemies to make difficult decisions about when and where to move. It can also be used defensively, by creating an area around the caster that enemies will be reluctant to enter without risking being frightened. Finally, it can be used offensively against large groups of enemies by forcing them to scatter so they cannot effectively coordinate their attacks.
Duration Of Strength Of The Grave 5e
The duration for Strength of the Grave 5e is 1 minute, with concentration required from the caster throughout its duration unless it is dispelled prematurely or if its target succeeds on their Wisdom saving throw at any point during its duration.
Range Options For Casting Strength Of The Grave 5e
The range for casting Strength of the Grave 5e is 30 feet from you when you cast it. You may choose to increase this range up to 30 feet during your turn as part of your action; however, you may not reduce it below 30 feet once casted.
Strength of the Grave 5e is a powerful necromancy spell from the Dungeons & Dragons 5th Edition. It allows a caster to raise undead creatures from corpses and bind them to his or her will. The spell can be used in both offensive and defensive situations, depending on how it is cast.
Limitations On Casting Strength Of The Grave 5e
When casting Strength of the Grave, there are several limitations that must be taken into account. Firstly, the spell can only be cast on corpses that have been dead for no longer than ten days. Secondly, it cannot affect undead creatures that have already been created by other spells. In addition, the caster must have a clear line of sight with the target corpse and must be within 30 feet of it when they cast the spell. Finally, Strength of the Grave can only affect one corpse at a time; multiple corpses cannot be targeted with a single casting.
Components Required For Casting Strength Of The Grave 5e
Strength of the Grave requires several components in order to be successfully cast. The caster must provide verbal and somatic components, as well as material components such as an onyx gemstone worth at least 50 gp. In addition, they must also provide enough food for their summoned undead creature(s). This food must include a cooked meat dish and either vegetables or fruits – whichever is more readily available in their current location.
Saving Throws Against Strength Of The Grave 5e
When casting Strength of the Grave, any creature that has been raised by this spell may make an Intelligence saving throw against your spell save DC in order to resist its effects. If successful, then they are immune to further attempts to control or command them with this spell for 24 hours. Additionally, creatures that make their saving throw against Strength of the Grave may choose to immediately become hostile towards you or remain neutral instead; however if they become hostile then they will no longer be under your control even if they are reduced back to 0 hit points again later on (unless you cast this spell again).
Opposed Checks Against Strength Of The Grave 5e
In some situations where you are trying to control multiple undead creatures at once with this spell, you may need to make opposed Charisma checks against each individual creature in order to establish dominance over them. If you win this check then they will obey your commands and remain under your control until either you relinquish control (by speaking specific words) or until 24 hours has passed since you first established dominance over them (whichever comes first). However if you fail this check then these undead creatures will remain neutral towards you but not necessarily hostile – unless provoked further by other means (such as attacking them).
FAQ & Answers:
Q: How long does Strength of the Grave last?
A: The effects of Strength of the Grave last for 24 hours unless otherwise specified by certain conditions such as when a creature succeeds on its Intelligence saving throw against your Spell Save DC or when another caster successfully casts Dispel Magic upon them before its duration expires etc..
Overall, Strength of the Grave is a powerful necromancy spell from Dungeons & Dragons 5th Edition that can be used both offensively and defensively depending on how it is casted. When using this spell there are several limitations that must be taken into account such as not being able to affect undead creatures already created by other spells nor being able to target multiple corpses with a single casting; additionally there are various components required in order for it successfully take effect such as an onyx gemstone worth at least 50 gp along with cooked meat dish and either vegetables or fruits – whichever is more readily available in their current location when casting it. Furthermore any creature raised by this spell may make an Intelligence saving throw against your spell save DC in order to resist its effects; alternatively if trying to control multiple undead creatures at once then opposed Charisma checks may need made against each individual creature instead in order establish dominance over them – although failing these checks does not necessarily mean they will become hostile towards you unless provoked further by other means (such as attacking them).